Blog PostsFriends | BlogPandora's Mafiathe Pandora familyby receiving one of the 7 disaster rings you have joined my family. Its more an added way to watch each others back those with a ring working with another ring bearer will get an increase in overall power. Also being a member gives you a mafia mode making you have (if you want to wear) Like a suit or dress that is fancy and high class, but also is on par with top tier nearly indestructible armor each ring itself has 3 unique powers to each Volcano (Red) User: Temir Power over Volcanic and Magma themes increases overall attacking capabilities if power is fed to it, it become a Magma beheading Axe that burn the more it cuts Wildfire (Orange) User: Kyro Power over Wildfire and Inferno themes Allows teleportation with flames If power is fed to it it become a Spear whose tip incinerates all that touches the blade Earthquake (Golden) User: Doom Power over Earthquake and Drought themes Allows High Strength and Refinement powers if power is fed to it, it becomes a War hammer capable of causing shockwave that alter mountains Tornado (Green) User: Cruz Power over Tornado and Hurricane themes Increases Speed and added cutting power if power is fed to it, it becomes a rice-hat with blades around it allowing boomerang like attacks Storm (Blue) User: Spades Power over Storms and more weather themes Allows the ability to mediate other disasters for unison attacks if power is fed to it, it becomes a pair of combat gloves that harm bioelectricity on contact Tsunami (Indigo) User: Loopy Power over Tsunami and Whirlpool themes Increases Healing power greatly if power is fed to it, it becomes 2 Pistols. 1 fires water at high pressure to lance through people, the other one fire rounds that surrounds targets in a bubble cage of water to drown Blizzard (White) User: Soraya Power over Blizzard and Frostbite themes Increases Damage and armor piercing attacks if power is fed to it, it becomes a white Katana whose cuts freeze the wound to the point it cannot regenerate Onyx GhostName: Onyx Killian GhostTitle: The Onyx Assassin, The Infinite Blade, The Mirror Assassin, “Demon Eyed”, The Funeral Comedian Age: 22 Race: Badass Human Powers: Phasing (via armor) Invisibility (via armor) Teleportation and storage in shadows Mirror style blade works Demonic Eye of Absolute Replication Immunities: Varies depending on what is stored in the Demon eye’s “memory” Weaknesses: Almost anything but it also depends on what is stored in the Demon eye’s “memory” Weapons: Ghost Blade of Ruin: (Ult) a large altered greatsword only used as a last resort with the power to choose what can or cannot block it either physical or non physically Black blades: endless knuckle protecting sabers spawn for Ghost Black Daggers: an unknown amount of throwing daggers are hidden on Ghost at all times Parade Maces: 2 gothic maces used for more explosive entry The Scythe: A high velocity anti-power sniper rifle with a guillotine blade on the barrel Dual suppressed smgs with anti-magic rounds Party Favor: A grenade launcher with a C&E clip that allows a single grenade to hit like a carpet bomb Juda’s Reach: 2 concealed wrist blades that ignore all armor or defense Cloak of the Order of Phantoms: A black with gold accent cloak that allows phasing and invisibility Moves: Passive Powers (aka the ones that are always on) Eye of Absolute Replication: the power to copy 3 of anyone's abilities, attacks, magic, or techniques. These become the power’s “memory.” for everyone Ghost has only 3 things allowed to copy per person, if they want another he must then forget one of the powers memorized. This is a permacurse and cannot be blocked. Phasing and invisibility via armor AG Arsenalist Info-collector: will receive automatically any info on people assigned as targets Mirror Blade Style The Parade: spawns swords on the ground to grab at will The Maze: turns the area into a mirror 3D maze The Storm: Allows for the black blades to rain from the sky on someone The Kill: Spawns swords behind someone to backstab them The Wall: Spawns a massive mirror to reflect elemental attacks Shattered Mirror (Ult): Allows the hit to shatter into glass fragments that will either allow me to escape or use….. The Final Act (Ultx2): The fragments of the shattered mirror strike from all directions the attacker as it hits all the critical spots and the fragments reform Ghost Legion of X “memories” From Spades: X99 Codebreaker, energy resistance, Razor’s End (altered to be weaker than how Spades uses it) From Alastar: Black Hellfire, Curse Immunity, Thermal vision From Matador: Strength reserve, Bedrock Defense, Bedrock Breaker From Kreekongu: Hydra Regeneration, underwater breathing, basic water manipulation From Kazar: Enhanced sight, critical strike, tempest slash From Elliot: EMP burst, Stormcaster, Paralyzing hands From Glade: Technology hacking, kinetic forcefield, and tech destruction From Selene: eclipse summoning and area healing From Crocus: Poison immunity, weakness finding, shedding armor From Raymond: Power level maximizing, battle fury, explosive impact From Scorpiex: Sand/earth teleporting, sand binding, sandstorm From Dimitri: Auros canon, diamond wall, Slash of Crucifixion From Psycik: Boosted speed, magic resistance, dimensional gateway destruction From Silvermane: Titan slayer aura, demon slayer aura, holy slayer aura From Master Geckonia: AG Arsenalist and laser daggers From Red Necros: Emergency Teleportation and Backup Lives (9) From Lord Dusk: Chronos Override (time power immunity) From Ebon: Avidia style swordplay and Darkness field From King Triclops: (Ult) TriBeam Planetary Cannon From Neverend: (Ult) Loaded Dice- Allows the outcome of a battle to change enough to making things even Modes: Demonic Mirror mode: Allows the eye power to cause all stats memorized to activate on Ghost’s body and add a more demonic protection to his body Lore: Coming Soon Alastar PyriteAlastar Pyrite The Flame KnightName: Alastar Pyrite (Ignem aeternum carmine mortem) Title: The Flame Knight, Demon Rider, Vice Commander of the Legion, King of Volcania, The 9th Sin of Hope Age: 24 (by human years) Race: Hellfire Elemental with devil blood Powers: Fire manipulation, projection, absorption, and overall control Lava manipulation, projection, absorption, and overall control Smoke/ Ash manipulation, projection, absorption, and overall control Curse creation and destruction Demonic powers Demonic Phoenix Summoning and abilities Hellgate spawning Demonic Mount Summoning Immunities: Fire or any form of heat based attacks Wind powers Most Earth powers Biohazard powers Curses Some Holy powers (if it involves fire, light, or metal) Some Celestial powers (if it involves fire or light) Dragon powers Weaknesses: Ice powers Holy Water Powers Some Sound powers Sand Powers Carbon powers Demon Slaying powers Weapons: The Legendary Nameless Sword of Fire: A Pitch black Knight’s sword that is unbreakable and allows for the absolute control and magnification of fire The Lava Whip of the Hellrider: A single handle that draws the lava from the ground as a constantly melting whip with demonic properties to it. Cape of the Phoenix: A Crimson cape that can alter size, allows for stable flight, and near instant healing with fire Clockwork Medallion: A relic item that allows passages and defense against time powers The Demonic Furnace Armor: An extremely heat resistant container designed to contain and store more heat as a battle continues to steadily raise offensive power as well as add an extra defense. Moves: Passive Powers (aka the ones that are always on) Ignition: Touching Alastar will set you on fire Summon Balor: the spirit of a horse bounded to Alastar will enter an entity becoming Alastar’s mount. The default is in a motorcycle. All around enhanced physical properties with a bit more offensive and elemental power The True Name (PermaCurse Ult) If Alastar’s true name is spoken, all within hearing range that is not of the demon race will be set of black hellfire for eternity. Only Alastar himself can cancel the fire. Fire Attacks Pyro: Anything pointed at will be set on basic fire Embers: Releases Ashes in the area meant for blinding and burning targets FlameThrower: A powerful endless release of fire meant for overwhelming targets in flames Volcano: Summons and erupts a volcano from the ground below to attack an area Hellfire Blast: Demonic fire that cause more destruction to a target White Nova: A pure white flame hits an area adding a celestial element to the flame Black Hellfire: A demonic black flame that cannot be put out once on a target, unless put out by another demon or holy water Sacred Fire: A Golden Flame that does more damage the more powerful the enemy is Solar Eclipse: An Orange Flame that release a pillar blast of fire from the sky that burns like a sun Extinction (ULT): A blinding pure red flame that turns all in contact to ashes near Alastar, ignoring all defenses and fire resistances. This also doesn’t factor demon, holy, celestial, or dragon powers with high resistance. It is simply a flame that kills on contact. Curses Withering Smog: dense smoke that will slowly weaken a target Chains of Tartarus: Can imprison a being with chains that get stronger the more you fight Curse Breaker: Can destroy all curses Wraith: Can cause an increase in offensive power Greed: Can Cause an increase in defensive power Sin of Hope (Ult) Allows for cyan fire to appear and does more damage to an enemy who uses an overwhelming attack and basically sends an attack in retaliation but with double the power. Chivalry Attacks: Brimstone: The Knight Champion’s Sword of Flame (Ult): By combining both the Legendary Sword of Fire and the Hellrider Whip, the 2 form a greatsword that only a worthy knight of fire can wield and increase all powers and stats 100 fold. Ashes to Ashes: A sword slash that burn with each hit Slayer: Allows for a sword slash to do critical damage to a single point Siege: Allows for strikes to get stronger the more they hit in 1v1 fights Army of 1: Allows for slashes to do massive fire AOE when faced against many enemies Modes: Nitro Mode: Turns his fire green and turns all flames so hot but freezes enemies Phoenix Mode: Grants flaming wings and adds more mythical power to his fire attacks Red King Mode: Allows him to gain more power when fighting with allies Devil King of Hope Mode: Allows for full stats increase with more demonic power with a chance of a berserker mode Lone Knight Mode: The most powerful form of Alastar that allows him to draw more power when standing alone to protect others. Fenris Kazar the ArcherName: Fenris Wolfbane Kazar Title: The Fenris Archer, Chieftain of the Wolves, The greatest marksman of Planet X, The man who never misses. Age: 23 Race: Alpha Wolfman Powers: Wind/Air manipulation, projection, absorption, and overall control Cast enchanting on any nonliving material Can rewrite or edit enchants Infinite arrows Ultimate Sight Dominance over all wolf or canine beings, including wolfmen or werewolves Can become stronger under moonlight Immunities: Other wind powers Light powers Celestial powers Weaknesses: Earth powers Some Fire Chaotic attacks Some energy powers Sensory powers (with exception to sight) Weapons: Wraith of Artemis: an ancient unbreakable bow that allows all arrows to add a critical strike to a target Alpha Chieftain’s armor: allows him to cloak in any environment Wolf Fangs: 2 daggers that are enchanted to remove defenses or buffs on enemies Well of War: the quiver that spawns an infinite amount of arrows Moves: Passive Powers (aka the ones that are always on) Ultimate Sight: Can see everything normally, telescopic, atomic, thermal, ultraviolet, and any other form of sight. Cannot be blinded. WereWolf: Under the full moon Kazar can enter a berserker mode where only silver affects him or sealing spells Domaniance: all wolf or dog raced beings before him cannot betray him Wind/Air Attacks Tempest Slash: A kick that emits a ranged cutting force with wind Gusting Impact: a large impact of wind meant to feel like a punch Twister: A small wind tunnel meant to blast targets away Vortex Dome: a wind sphere surrounds an area for defense or trapping with shredding winds Oxidize: a sharp wind attack meant to destroy defenses Vacuum: Removes all air from a target, meant for KO’ing or capturing targets Hurricane: summons a massive vortex of wind that suck all in with shredding winds Zephyr’s Ascension: (ULT) a target is marked causing all the air to strike that area as a full bombardment of shredding speed Enchantments Arms: all enchanted get stronger defenses Hunt: all enchanted get better physical stats Fangs: all enchanted get better offensive power Lick: all enchanted get a better regeneration or healing Howl: all enchanted get better reflexes Elemental: all enchanted with this gains an attribute of power (example: fire arrows) Infinity: (ULT) all enchanted gets an unlimited effect Archery Attacks: Scouting shot: a single arrow that reveals the full stats of whoever it hits Triple shot: 3 arrow shot with whatever enchant is used Penta Shot: 5 arrows of fire surround a target and explode with a hellfire core 7 Heavens: 7 arrows of light that cause a holy burst on a target Cloud 9: 9 Arrows of the storm that cause calamity effects on a target Trickshot: a single arrow used to disarm all targets Arrow Rain: a single arrow fired to the sky above, then moments later a near endless amount of black arrows rain from the sky like a storm WolfShot: (Ult) A single arrow that will always hit the weakest spot of the target and cause critical damage Lore: Fenris Kazar was born a prince of the grand forest of Planet X, the second largest landmass that covered most of the East. His clan, the wolf clan, lead the group alliance of 30 powerful beast clans. He was born a descendant of the founder of the wolf clan who was a mystical beastman who was more specifically a fenris wolf. At the age of 12 his father the chieftain wanted his son to learn more of the world before becoming the new leader, so he went on a quest to see as much of Planet X as he can. Kazar over time learned from a man known as “BugJuice” the way of the arrow. After a few years he returned home to find that his clan was scattered and missing. His father was dead and the only surviving family member was his brother. After finding a few of his clansman he learned that Darkri and Plasmid had enslaved and layed territory to the forest. All clans were disbanded except for the powerful Red Claw, who under the leadership of Lord Geckonia, remained vanished. One day Lord Geckonia himself found Kazar and his surviving people. He told Kazar of a prophecy where an archer is needed to save the world from calamity. Geckonia made a deal with Kazar: the Lord would shelter his people with the Red Claw and in return Kazar would join the Knights of X. Kazar agreed to this so upon leaving Geckonia gave him the sacred weapon Artemis’s Fury. Geckonia revealed that he was to be his master for when they time was right, but is choosing this alternate path for Kazar’s sake. He also gave Kazar a letter of introduction to give to Lord Ebon, leader of the Knights of X. Kazar then joined the knights where he met Alastar Pyrite and Kreekongu Hydrax, where the 3 would become friends. After years under the Knights of X, Fate would make the 3 knights cross paths with Solomon Spades and Matador Cynderblock, who initially heard that they were escaped prisoners and fought them until Ebon appeared to stop it. Spades then revealed about how the 2 were gladiators and apprentices of 2 different guardians of Planet X and were against Darkri. Because of this Ebon agreed to unionizing with Spades and that the full knight order would help save the planet. Then 2 knights betrayed the order and killed Ebon and his 2nd in command. The rest of the knights were slaughtered. Spades and Matador saved Alastar, Kreekongu, and KAzar. The 2 vowed to take revenge for their master and joined Spades’s quest. After the Siege of City X, Kazar became the 5th member of the legion and was the team’s marksman. He promoted his younger brother as the new chieftain and later Kazar lead one of the sub squads of the Legion known as Team Recon, made up of himself, Onyx Ghost, Psycik, Zero Slayer, and Icabod Saber. To this day Kazar is still a member of the legion and the guardian archer of the forest of Planet X. Psycik The Sound MageName: Psycik Vibratta Title: The Sound Mage, Bard of Calamity, The Gatekeeper of Lost Echos, The Last Sound Age: 26 (by human years) Race: Mutated Sound Elemental Powers: Sound manipulation, projection, absorption, and overall control Mind reading, illusion casting, absolute hypnosis, telepathy Ultimate speed Rift Magic Sealing Magic Codebreaking Magic (X95) Intangibility Immunities: Other Sound powers Other Mental powers Lightning Wind Energy Gravity Most solid objects Curses Weaknesses: Water defenses or seals (absorbs sound mainly) Metal (tuning or sound proofing) Light attacks Ice somewhat (counters speed) Gel or Goo of sorts Weapons: Riktor: The Tuned Scythe- This is the bounded weapon of psycik that allows the blade of this to perform delayed slices in enemies. Instead of only cutting a target physically, when the phrase “Reap in Silence” is said, Riktor’s blade will cut through a target leaving a sound mark which will activated when Riktor is told to “Scream” which activates a massive sound explosion in the slash. Vector Swords: 2 arrow designed long swords meant for easier aerial combat in the sky or space Kama and Forearm Baton combo: 2 small dual wielded weapons meant for more close combat situations. The Kama is used for slashing and hooking, while the batton is for defensive blocking or center thrust jabs. Moves: Passive Powers (aka the ones that are always on) Speed of Sound: Self-explanatory, he is made of sound therefore he can move like sound max (though he can go a normal human slow speed at minimum) Vibra Body: Since he is a sound elemental he doesn't have a fully physical body even if its visible. His body is pure movement at a higher understanding. Touching it as a normal being like a human, demon, etc will cause instant vibration to put you in a near coma state Ultimate hearing: between being made of sound and mental powers, he basically can hear all that’s going on Sound/Riktor Attacks Reap in Silence: Causes delayed sound cuts in targets Scream Riktor: Erupts the delayed slashes Banshee Howl: Blasts a bombardment of sound at a target like a flying punch Wailing Slash: A ranged slash attack that adds both sound and slashing damage when hit Death by Dubstep: Blasts close range deafening sound to the ears of a target, aiming to KO them (ULT) Lost Echos: Fires a area affecting sound blast that amplifies the sounds of everything in the area causing between crippling or fatal damage to all targeted. Even if physical damage is healed, mental damage will linger Magic Attacks/moves Gateway: allows open rifts to teleport people short distances Dimensional Gateway: Opens larger rifts to go anywhere in universes Nexus Rift: Allows teleportation directly to the center of space/time. Rift Rush: Allows quick portals to swallow enemies to send them into more dangerous worlds (ULT) Space labyrinth: Places an enemy in a single spot which instantly teleports them back to that spot if they escape Mental Attacks: Anti-Secret: Allows a projection to spring from the target’s mind to show all their weaknesses Hypno: Allows for mind control to make enemies become temporary allies BrainFreezes: Mentally stops an enemy's mind long enough to make them not react/defend from attacks Vertigo: Completely inverting of an enemies senses, example anything you see forward is backwards, up is down, right is left, the way you face is the actual wrong direction, etc (ULT) The Breakdown: A full frontal mental barrage of overloaded memories, nightmares, information, and negative thoughts amplified to destroy an enemy’s brain, Meant to be Fatal or Paralyzing. Lore: It was said that Psycik one day appeared in the runes of an old shrine of the Obelisk in Planet X’s forgotten Island. The being known as Shade appeared as well and befriended Psycik. One day the Obelisk showed of a prophecy involving Psycik joining a warrior who would inherit Planet X’s essence. Shade, later to be revealed as Mammon, introduced Psycik to Spades. Deciding on instincts, Spades accepted Psycik to join and in return Psycik gave spades the grimoire: Infinite Avarice (which later is what allowed Spades to use Chaos Spell). After many adventures, Psycik became one of the main members of the team with the roles of primary combat mage, magic researcher, mental communications link, and teleporter. At one point he also used an ancient forbidden spell in order to keep Spades alive from another planet’s destruction. Unknown to all but Spades and 2 other members of the legion, the spell had link Psycik to Spades making him his “reaper”. Aka Psycik will be the one who will guide Spades to the afterlife when it truly is Spades’s time. But until then he can slightly alter the chances of Spades’s survival by 5% over the course of time. To this day he is the wandering 13th member of the Legion. Spades's pro wrestling movesetsSolomon SpadesThe Black Ace, The Epic One, X99 Main speciality: Throws and technical chops/counters Finishers: Psychodriver VI: OverKill Driver- it's a psychodriver that goes from an arm drag with a spin before the drop BlackJack Attack: Delayed Vertical lift into a forward rolling fireman’s slam Ace’s High: Jumping elbow drop True Counter: A single catch to a punch, chop, strike, or kick and it is reversed to a throw Signature: X-Trigger: Running jumping knee strike Jumping X-Trigger Drunken Samoan Drop: Spinning samoan drop Gutwrench Powerbomb AA Turning Spinebuster Cartwheel Superkick Scoop powerslam STO Death Valley driver Pack-a-Punch: Palm strike to the chest Clothesline Reverse Clothesline Spinning back elbow strike Forward Roll double foot kick Head Clap stun Dropkick Rope assisted drop kick Move Speed Combos: AA Turning Spinebuster to a leg drop 9 corner chops + elevated stunner Front trip into elbow drop to the back Lift to top rope to elevated stunner Release German suplex into an elbow drop Clothesline + backbreaker combo Submissions: GeminiLock: Back-to-back arm crossface lock Boston Crab Wristlock Ankle Lock Triangle hold Torture Rack: fireman's shaking lock Tag-Team Combos: Pandora: My delayed vertical suplex + jumping clothesline Superkick into my Psychodriver or spinebuster My Spinebuster + elbow/leg drop My X-trigger + a suplex My Anklelock + Crossface submission Power Concepts types (Work in progress)Primary 5 ElementalFire Water Air Earth Lightning Secondary 5 Elemental Energy Metal Ice Sound Nature Ultima 4 Elements Auros/ Light Void/ Darkness Chaos/ Destruction Infinite/ Endless Forms of power Natural (race type or mutations) Magic ( spells and binds) Science (calculations, technology, esper) Religious (blessings, curses, summons) Items (enchants and skills) Techniques (ki and training) Uniques (powers only you can use) Combo Elements for Doubles fire + water = Steam fire + air = Wild fire fire + earth = Magma fire + lightning = Explosion fire + energy = Plasma fire + metal = Alloy fire + ice = Nitro fire + sound = Trailblaze fire + nature = FlameFlower fire + auros = Nova fire + void = Demonic fire + chaos = Volcanic fire + infinite = Origin Scared Flame water + air = Cloud water + earth = Mud water + lightning = Surge water + energy = Mana water + metal = Rust water + ice = Zero water + sound = Sonar water + nature = Blood water + auros = Blessing water + void = Corruption Pool water + chaos = Tsunami water + infinite = Origin Water air + earth = Sand air + lightning = Storm air + energy = Aero air + metal = Oxidize air + ice = Blizzard air + sound = Sonic air + nature = Poison/Toxic air + auros = Aether air + void = Vacuum air + chaos = Tornado air + infinite = Origin Winds earth + lightning = Ferra earth + energy = Core earth + metal = Ore earth + ice = Mountain earth + sound = Quake earth + nature = Gaia earth + auros = Gem earth + void = Asteroid earth + chaos = Meteor earth + infinite = Origin Bedrock lightning + energy = Power lightning + metal = Magnetism lightning + ice = Thundersnow lightning + sound = Thunderstorm lightning + nature = Evolve lightning + auros = Judgement lightning + void = Corrupt lightning + chaos = EMP lightning + infinite = Origin Storm energy + metal = Forge energy + ice = Stasis energy + sound = Kinetic energy + nature = Tree energy + auros = Starlight energy + void = Gravity energy + chaos = Calamity energy + infinite = Origin Big Bang metal + ice = Cold Steel metal + sound = Tuning metal + nature = Bionic metal + auros = Laser metal + void = Blackened metal + chaos = Power Arsenal metal + infinite = Origin Machina ice + sound = Brainfreeze ice + nature = Permafrost ice + auros = Comet ice + void = Emptiness ice + chaos = Ice Age ice + infinite = Absolute Zero sound + nature = Fury sound + auros = Hyperspeed sound + void = Silence sound + chaos = Deafening sound + infinite = Origin Lost Echos nature + auros = Sanctuary nature + void = Absorption nature + chaos = Biohazard nature + infinite = Origin Tree of Eden auros + void = Nirvana auros + chaos = Angelic auros + infinite = Origin Flash void + chaos = Dark matter void + infinite = Origin Abyss chaos + infinite = Oblivion Main Imperial Races: Human Beastman Ex Machina Elemental Angel Demon Titan Main Mythical Races: Elf Dwarf Fairy Centaur Gnome Giants Ogre Orc Beastial Sub-Races: Merman/Mermaid Taurian Neko Reptillian Werehuman Aivion Insectoid Polymorph Horror type beings: Vampire Zombie Reaver Wight White Walker Ghost/Spirit/Spectre Elemental types Fire Water Earth (Golem) Wind Lightning Wood (Tiki) Sand Steam Sound Energy Ice (Snowman) Poison Metal (Sentry) Light Shadow Darkmatter Mythical Creatures Dragon Phoenix Serpent Banshee Gargoyle Kraken Fenris Wolf Yeti Scarab Nightmare Dinosaur Liger Gryphon THE AUCTIONGrimoire AuctionRules are simple: Below will be different Power themes and 5 techniques to start off with. All you have to do is say "Dibs on -insert theme name-", its first come first serve and you can add more abilities from there. Also state if you want the power as an Elemental, Magical, Enchant, or Unique Power Themes: BioHazard The power to manipulate plants, toxins, and radiation of all different types to full power. Gamma Beam- fires a radioactive beam for basic damage and radioactive poisoning Venus Warrior Trap- Spawns a massive carnivore plant to attack opponents, can be destroyed by fire or blade styles Half-Life- You sacrifice half your current health to amplify radioactive powers and amplify full body stats by 200x Parasitic Plant- Spawn vines to grab and drain an opponent in a leeching wither Chernobyl 2.0- Fires a point blank Nuke that devastates a certain spot then spawns in a mutated tree to absorb all the life around back to you. This also makes the area radio active _________________________________________________________________ Sound The power to amply and manipulate sound to form attacks, boosts, and dodges but make you have no defense. Requiem of Pain: You play a sound like a violin that amplifies the pain senses in one's body as a basic barrage Deaf Maker: Fires a single sound boom that is meant to distract and deafen all in the combat area Sound of Speed: uses the noise in your steps to amplify your speed and blast yourself faster as time progresses Chime of Sleep: makes a noise so light it puts all in hearing range to deep slumber Lost Echos: in a single direction focuses all sound to fire in a burst in a single direction for maximum damage _________________________________________________________________ Celestial The power to use starlight and other outer space powers to your will Gravity Embrace: Manipulates gravity to your needs Comet mode: amplifies speed and gives you an frost touch defense Umbra Blade: manifests a weapon made of solid eclipse light that combines the properties of fire, ice, light, and darkness in a celestial way Solar Plunge: Summons a nova core to drop and incinerate people or areas Starburst Revenge: uses all the stars in the sky as an orbital celestial sky attack to hit individual targets petrifying them _________________________________________________________________ Zero The power to summon and manipulate the cold and ice at its lowest form PermaFrost- instantly turns the area around you to cold and ice as you enter an area Cold Hearted- make those who touch you become frozen in an ice cocoon Absolute- Fires a pure white orb that instantly freezes whatever it hits Ice Shard Gatling- Fires at rapid pace ice that can pierce though steel The White World- Turns the entire area to below zero, ice, blizzard and everything white. No fire can be formed here of any type _________________________________________________________________ Imperial The power to manipulated and alter machines and enchant them with anti magic defenses Railgun- Spawns in a railgun designed to destroy all shields Artificial Aegis- Spawns a emblem that projects an impact forcefield around a user TactiKILL- turns the local terrain into your battleground always knowing who's in it and can spawn traps in like landmines or electric spikes Upgrade- Allows you to temporarily give a 500% full stat boost to a single ally The Arc Support- fires an orbital laser with the firepower to kill titans and dragons on top of opponents _________________________________________________________________ Guerrilla The Power to create specific weapon for specific situations Make -insert a weapon— by naming a weapon you can spawn a perfect version of the weapon in question with the earth around you Enchant Index - allows you to add up to 4 enchants on any item Weapon Break- allows you to instantly shatter any non unique or non bounded enemy weapons/armor Mechanize- Allows you to create a titan like suit of armor that is adapted to whatever current battle you are doing The Workshop- Allows you to supply unlimited weapons to all allies in the area _________________________________________________________________ AquaMancer The power to control and manipulate all forms of water JetStream Beam- fires a beam of concentrated water to destroy all armor DepthCharge- Allows you to super pressure an area and erupt water to impact an opponent Tidal Blade- summons an arc of water to cut through all obstacles Whirlpool Prison- Summons an endless vortex of water to cage an enemy Stormed Tsunami- spawns a reverser tsunami wave that rains down from the clouds above SPADES THE ANARCHIST CHAPTER MODEAnarchy modeSolomon Spades has entered a parallel world which overloaded most of his powers, mutating them so that his appearance looks human but physical contact is like a mix of electricity and shocking gel. This parallel world has overloaded Spades past insanity mode to anarchy mode which make him the most chaotic, but unlike insanity mode its no longer at random its calculated. Name: Solomon Spades Title: Black Ace Occupation: Freelancer and Guardian Call Sign X99 Age: 21 Height: 6'2" Weight: Varies form energy density shifting Powers: Complete electricity and unstable energy manipulation, consumption, and projection Mastery of 99 spells of Chaos from the grimoire “Infinite Greed” Cursed eyes that Imprisons all who is viewed as an opponent Enhanced body with slight teleporting capabilities Mastery over 19 forbidden curses of infinity Advanced Guard technique form “Emperor’s Robes” Limited Familiar summoning Unbreakable bones (only in Human form) Body made of energy (only in Elemental form) Ability to master any weapon Carbon Alchemy With Anarchy on, Spades's speech pattern will change when certain words are said and it can happen at random. He will also now do a lot of table flipping, setting things on fire, spraying with spray paint, more legality attacks. Also those who give him either Pizza, Chocolate Donuts, or Chocolate Marshmallow Ice cream will do an absolute order. only exception is letting the person kill him or break one of his moral creeds. Spade’s attacks ______________________________________________________ Sword attacks X- Slash: a delayed frenzy attack to which a target is slashed 99 times in the time lightning is struck. The attack goes into effect when my sword is sheathed. Rip to Shreds: a drawn slash that causes Espada Razor to grow as I’m slashing Piercing Razor: aims sword at a target and Espada Razor grows and strikes like a lightning bolt and strikes the enemy Razor Edge: swings Espada Razor on the teeth side which launches daggers in an arch at a target Tremor Slash: stabs the ground and 4 massive blades of Espada Razor erupt from the 4 compass directions at a target and the blades meet at the middle slashing a target to shreds Tempest Slash: an arc of pure slash force flies in the airing a straight line Razornado: slashes the air in a way causes a small tornado made up of constant slash force Manifest: Razor can be released into his Black dragon of chaos form or a cloaked warrior form who uses all the sword and energy attacks i do Razor Spades: I physically fuse with my sword, which cause my body to have bladed scales in patches of my body and 4 chain linked massive Espada Razor like blades as wings and can grow blades within me. I can add this to Spades X mode Razor’s End: this is my sword ultimate attack. (LAST RESORT ONLY) a single slashed aimed to slash a targets DNA into pieces erasing all to them. There are 3 requirements to me doing this: 1 i must be at 80% or more power, 2 the target must not be able to escape or move 3 all other options must be used. If used i lose all my powers for 3 days and go human with only my eye curse and hand to hand techniques ______________________________________________________ Hand to hand attacks Advanced Guard AG: A self armament technique that acts as an offensive shield allowing a thin but ultra dense black coating to be one with a being's physical body allowing them to touch the normally untouchable. This can also be spread to melee weapons only. Example: AG hands can catch fire blasts, grab ghosts, and hold open closing rifts Swordless Style: Makes my hands do chops that can parry blades even without AG, but with AG the jabs have slight armor piercing Duel Bone Breaker: a close hand to hand combat technique that causes an internal ruptures that turns bones to dust. KillSwitch: by touching an opponent’s neck on both sides, i can cause a direct charge that shuts down the person’s nerves and muscles Psychodriver: I will catch someone mid-slash or punch, turn their arm across their neck, lift them upside-down fireman's carriage style (meaning their back is on my shoulders) then i will flip them driving them head first into the ground. BlackJackAttack: After a chop to the throat ill lift someone into a vertical suplex, drop them on my shoulders, do a forward roll slamming you to the ground then flip backwards to a double foot stomp to the ribs X-Trigger: Runs at you with electrified/AG leg and knees you to the face Giga Impact: uses energy to my hands or feet to be used as a forceful impact from landing at high places. Meant to level areas Obsolete and DELETE: Ultimate hand to hand attack- allows me to grab someone in the head in a vice grip not allowing them to escape as all electrical unstable energy of my body is focused on ones head causing it to blow up and delay the brains of even those with regeneration powers __________________________________________________ Energy Elemental Attacks Tesla Rifle: fires a continuous bolts of Black/White lightning from my fingers where i point Fusion Bomb: Condenses electrical energy into a small orb of unstable energy to be thrown as a fortress busting blast StormCaster: summons a lightning bolt to strike from above a target Magnesia: uses magnetism to redirect attacks or lift/launch metal objects at targets Overload: infects my energy on nonorganic materials so they can be detonated at any time i need or can detonate from me as an energy pillar to the atmosphere KameHameDirka: a beam of pure energy fires at a target. This is meant to destroy armor or shields Blitzkrieg: Boosts all my electrical/energy based attacks and my speed 10x AfterShock: After receiving a direct attack i retaliate with a electric pulse with double the power of the attack that hit me Singularity: this is my Ultimate Elemental attack. Placing my hands close together i condense both energy and magnetism to make a a small gravity well aka micro black hole. This absorbs all attacks coming at me and sucks all into the micro black hole to implode opponents. ____________________________________________________ Magic Attacks: Chaos Magic Spell #28 Zero- fires a beam of ice at an opponent to freeze them Spell #35 Obsidian Golem- Summons 9 Golems made of enchanted obsidian from the ground to come to my aid Spell #50 Auros Pillar- Summons a pillar of light to surround and shield me Spell #80 Osmosis- a leeching spell used to raise my power the more wounds i leave on an opponent Spell #90 Storm Caster- summons thunder, tornados, rain, hail, and lightning all in one attack Spell #95 Meteor Reign- Summons 100 hill sized meteors to fall from the sky over an area Spell #98 Calm Before the Storm- Interrupts combat to reverse time before the chaos started Spell #99 Solomon’s Gate- Ultimate Magic attack: opens a rift tear in space to disable all teleporting and cancel any dimensional/void powers X99 Code Breaker- a magic canceller used to disable magic of any type temporary on an opponent Cursed Enchant: Sabrac- Any weapon (mainly espada razor) enchanted with sabrac allows a cursed slash that causes all wounds on opponents unable to heal by any means and get worse over time. This is basically a deadlock counter to regeneration provided that the opponent has blood and cannot turn intangible to heal or is made of an attribute (elementals, ghosts, golems, etc) ____________________________________________________ Chains of Greed Eyes of Imprisonment: Eye curse that traps all targets that either live, can move, or has energy in them of some sort. Once in the cage it is unescapable and unbreakable. The more you resist the stronger it gets and it begins to drain your life-force and energy There is now an alternate way of the eyes of imprisonment. It is called: Warden of Greed Mode This allows me to control my eyes of imprisonment making it so that chains can erupt from anywhere in my sight to bind and disable opponents in combat. The only means of getting out of them is by enchant weapons attacks. If magic or elemental powers is blast at the chains, it only makes them stronger. However while in this mode i am in human mode with chain tattoos around my body. This means my hyper regen and my shocking defense is down. I can still use my powers but i will basically have no defense. ____________________________________________________ Other Attacks Silver Card Draw -throws a deck of metallic cards all laced with my energy around me. they float and act as if they are limps, shields or floating blades Draco Shot: Brimstone Burst- fires dragonfire bursts like bullets at targets Biome GateKey- stabbing the Dagger Key into the ground and saying a biome changes the attributes of the area to fit the current needs: example- volcano, desert, ocean, swamplands, mountain, jungle, arctic, etc ______________________________________________________ Weaknesses Sound based attacks, nullifying abilities, titan slayer magic, origin magic, “ruler” class powers, and anyone else with unique powers that haven't been done before Eternal InsomniaNew story/manga/light novel idea concept:Title: Eternal Insomnia Plot: In the year of 3035, due to a mysterious phenomenon known as "Lost Sandman" over 80% of the earth's total population loses the ability to sleep. The phenomenon in has also altered these sleepless humans with an ability known as "day dream" which allows a person to become their manifestation of their lost dreams which can alter a person anywhere from appearance to actual powers. However this ability can be viewed in 3 different ways. There are those who live there life the same way they dream with no problems. There are those who once dreamed big and therefore develop reality defying traits. And finally there are those who dream in fear or negativity, which in turn are the most dangerous of people. Those type of people let their fears over take them and become physical manifestation of nightmares. Because of the inability to sleep the human population have more common and higher chances of being normal or falling into nightmares. In order to contain nightmares a secret global alliance known as "Sheep" is sent to save or seal away nightmares. A 16 year old girl by the name of Alice Knight is part of the small 20% of humans who could still sleeper. One day after being attacked by a few street thieves, Alice awakens her Daydream which for the first time in human history can a normal human who can sleep can manifest. After a few other random events, Alice by chance meets a veteran Sheep named Dante recruits her to join the organization. After a few trials Alice becomes a full time member under Dante’s watch. After a few weeks the 2 are assigned a mission to contain a reported nightmare outburst in a power plant. As they arrive on the scene they find no immediate traces of nightmare but instead a masked man under the name of Rip van Winkle who was attempting to move the main generator of the power plant. As the 2 go to arrest him, Rip summons a few nightmare to his side to defending him as goes to escape. Dante almost captures him until being struck asleep by Rip revealing a power completely unheard of in this era. Alice who also gets hit asleep is able to know how to naturally reawaken which allows her to save her mentor. After a few days of recovery, an executive order came in to hunt down Rip van Winkle. Dante’s team: The Black Sheep, are sent in in full force. The chase is on to capture this criminal and figure out what his plans truly are. Characters _____________________________________________________________ Alice Knight: 16 year old girl from the city that is a normal human who can dream, but somehow awakens the daydream power called “White Rabbit” which allows her to move in unnatural speeds and launch great distances. She is the first human who can both fall asleep and use that power. Because of this she gets recruited and joins “Sheep”. Her weapon of choice are reinforced boots with spiked heels and light gauntlets for defense. Dante Omen: 28 year old veteran captain in Sheep, known by the title of “HellRaiser.” He is an experienced enforcer who was there when the Lost Sandman event happened but lost his memories of the event’s aftermath. He is also the one who recruits and basically becomes the teacher to Alice. His daydream is called “Inferno” which allows him to open up to 9 portals for transport and ignite objects on fire as an enhancement. He can also for a last resort summon a nightmare creature he calls “Vergil” to his aid. His weapons of choice are 2 pistols with axe blades attached. Neo Reeves: 20 year old Sheep member under Captain Dante. He is the teams scout who specializes in city based infiltration. His daydream is called “Matrix” which allows hims to view his surrounds faster which seems in slow motion for him, but normal speed for everyone else. This allows him to do things from dodge bullets to solve impossible puzzles. His weapon of choice is a bo staff that electrifies on both ends. Scarlet Flare: 18 year old rookie Sheep member who joined the organization a year before Alice. She is a shy a quiet person who acts as the team’s medic. Her daydream goes by the name of “Phoenix” which allows her to restore herself or others at a rapid place. However if she becomes angry her daydream allows her to blind everyone around her with a solar flare. Her weapon of choice is a small rifle. Rip Van Winkle: The main antagonist of the story. A mysterious crime boss with a daydream ability that allows him to do 3 main effects: The ability to absolutely control nightmares, attack with shrouds of darkness, and can cause sleepless people to fall asleep, which is completely unheard of. His weapon of choice is a scythe with 3 chain linked guillotine blades on the opposite end. Mary Fleece: 24 year old supreme leader of the Sheep. She is also a veteran of Lost Sandman who was once partnered to Dante. Her daydream is called “Lost Lamb” which allows her to summon familiars to her aid. Abraham Dust: Assistant to Rip Van Winkle and overseer of his organization. His daydream is called “Sandman” which allows him to turn into dust for defense and means of transportation. He uses a variety of daggers and other throwable blades as weapons. |